![]() ![]() ![]() How you do so, and who you take with you in your journey, is up to you. There is a piece of machinery you know you need, and it’s broken, so you’ll need to fix it. Rather than a grand heroic journey, Torment starts with a relatively banal goal. Instead, it’s a game about how you want to make your way in the world, and what you think your life is worth. Torment isn’t about saving the world it’s not even really about saving yourself, though The Sorrow does drive the plot. The unconventional protagonist and strange world provide the perfect setting for the Torment to follow its bizarre story. ![]() Are these floating pyramids a weapon? Some form of memory storage device? Only through experimentation will you find out, and the uncertainty of what each one does means that, no matter how much time you spend on Numenera, the land will always be alien to you. Discovering what the numenera do is one of the most fun parts of gameplay. The planet is littered with strange devices, trinkets, creatures and architecture that form the titular numenera: devices so ancient and advanced that they’re functionally magical. It’s a futuristic Earth, but one that’s seen the rise and fall of nine civilizations, our current one included, and as a result is completely unrecognizable. While you have a guide to help you along the way, Numenera is an alien world that’s as strange as it is beautiful. Just like that, the player falls out of the sky and into the world of Numenera. The Sorrow is shrouded in mystery and shadows for most of the game, and it’ll easy beat you in a fight. In this case, he’s been forced to jettison you, his most recent body, out the of a spaceship to lose the trail of an ancient enemy only known as “The Sorrow,” who in turn comes after the Last Castoff. You play as the Last Castoff, one of many vessels of the Changing God, an immortal being whose longevity is credited to his ability to create and transfer his consciousness into new bodies. Rather than losing your memories, you have none because your life has just begun. While amnesia in RPGs, and in games as a whole, has become the standard cliche for any game with that uses a mystery as a central premise, Torment manages to bring new life to the standard trope with one major twist. You begin Torment: Tides of Numenera in a way similar to most RPGs: with no memories and in the middle of great danger. Now, after three years in development, Torment is finally out, and it’s managed to completely live up to the insane expectations that come with its pedigree. With that much pressure, anything less than perfection would be a huge disappointment. A spiritual successor to the innovative 90’s PC RPG Planescape Torment, set in a new universe created by Dungeons and Dragons veteran Monte Cook, with a team made up of Obsidian and Interplay alumni, the game broke a million dollars in seven hours. When it first launched on Kickstarter, Torment: Tides of Numenera seemed like a dream come true. ![]()
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